Approach

Most audio tools are variations on established categories — another compressor, another EQ, another saturator with a different coat of paint. We're interested in processing axes that don't exist yet.

Our development process starts in the literature — psychoacoustic research, auditory neuroscience, information theory — and works backward toward implementation. If a concept doesn't survive mathematical scrutiny, it doesn't become a plugin. If it does, we build it in C++ and ship it as a native VST3/AU processor with zero cloud dependencies.

The goal is tools that operate on dimensions of audio that existing processors don't address. Not incremental improvements to known categories, but genuinely new ways of analyzing and manipulating sound.


Focus Areas
Spectral Dynamics

Multi-resolution frequency-domain analysis that distinguishes between static and dynamic spectral energy — identifying where audio is "alive" versus where it's masking itself. Processing based on per-bin modulation indices rather than broadband level detection.

Psychoacoustic Processing

Tools informed by how the auditory system actually perceives sound — neural adaptation, modulation masking, spectral integration windows. Processing that targets perception directly rather than approximating it through conventional signal chain logic.

Temporal Structure

Analysis and manipulation of micro-temporal patterns in audio — the 1/f distributions, fractal dynamics, and stochastic modulation structures that separate natural, engaging sound from static or fatiguing material.


Stack
C++ / JUCE — FFTW — ONNX Runtime — CMake — VST3 / AU / AAX

Contact
[email protected]