BLACKGLASS is the audio technology arm of OBSIDIAN Entertainment AG. We develop DSP plugins and processing tools grounded in psychoacoustic science and spectral analysis — work that starts with the research and only becomes a product when the science holds up.
Visit blackglass.audioMost audio tools are variations on established categories — another compressor, another EQ, another saturator with a different coat of paint. We're interested in processing axes that don't exist yet.
Our development process starts in the literature — psychoacoustic research, auditory neuroscience, information theory — and works backward toward implementation. If a concept doesn't survive mathematical scrutiny, it doesn't become a plugin. If it does, we build it in C++ and ship it as a native VST3/AU processor with zero cloud dependencies.
The goal is tools that operate on dimensions of audio that existing processors don't address. Not incremental improvements to known categories, but genuinely new ways of analyzing and manipulating sound.
Multi-resolution frequency-domain analysis that distinguishes between static and dynamic spectral energy — identifying where audio is "alive" versus where it's masking itself. Processing based on per-bin modulation indices rather than broadband level detection.
Tools informed by how the auditory system actually perceives sound — neural adaptation, modulation masking, spectral integration windows. Processing that targets perception directly rather than approximating it through conventional signal chain logic.
Analysis and manipulation of micro-temporal patterns in audio — the 1/f distributions, fractal dynamics, and stochastic modulation structures that separate natural, engaging sound from static or fatiguing material.